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Final Fantasy X-2 Final Fantasy X-2
Updated: 7/5/2007 12:47:54 PM

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Dresspheres

   

Final Fantasy X-2 - Dresspheres

The Dresspheres of Final Fantasy X-2 are the Jobs your characters can be. This is similar to the Job / Class systems of earlier Final Fantasy Games (III, V, Tactics). Below you will find all the Dresspheres in the game as well as a brief explanation of them.

Gunner

The Gunner is Yuna's default Dressphere. You start the game with this one. With this, Yuna has Trigger Happy, where she fires multiple shots at a single target by pressing the R1 rapidly, as well as other Gunplay abilities such as Burst Shot (always a critical hit), Scattershot (attack all enemies at once), Trigger Happy Lvl 2 and 3 (longer time for Trigger Happy). The Gunner Dressphere also has the passive abilities Sleepproof and Darkproof.

Warrior

The Warrior is Paine's default Dressphere. You start the game with this one. The Warrior Dessphere has Swordplay abilities such as Flametongue (fire damage to one enemy), Ice Brand (ice damage to one enemy), Power Break (damage and reduce strength on one enemy) and others. This Dressphere also has the passive ability SOS Protect where protect is automatically cast when your HP falls critically low.

Thief

The Thief is Rikku's default Dressphere. You start the game with this one. With this Dressphere, you can steal items from the enemies using the Steal command. It also gives you the Flee ability (any character can escape, but they have to do it one at a time. Flee makes everyone escape.) You also have FlimFlam abilities such as Pilfer Gil (steal Gil from an enemy), Master Thief (steal Rare items from an enemy) and Pilfer HP (steal HP from an enemy). The Thief Dressphere has the passive abilities Item Hunter (raise chance of receiving items after battle), First Strike, Initiative, Slowproof and Stopproof.

Songstress

The Songstress Dressphere is received shortly into the game during a quick tutorial on how to change Dresspheres mid battle. (You actually have this one from the beginning, but you can't change to it until you've been through the tutorial battle). The Songstress allows you to "dance" to gain special abilities or to do special things to the enemies. The effects last as long as the character is singing / dancing. Darkness Dance casts darkness on all enemies, Sleepy Shuffle puts sleep on all enemies (they don't wake up if you attack them while dancing) and Jitterbug casts Haste on your party. There are a wide array of dances, and some of them cannot be unlocked until you find some Key Items.

White Mage

The White Mage Dressphere allows the user to cast White Magic (Cure, Shell, Protect, Life, etc.). This Dressphere is received from defeating the Flame Dragon on Besaid Island in Chapter 1. The White Mage has they Pray command which will restore a small amount of HP to your party. There is also Cure/Cura/Curaga, Regen, Esuna, Life/Full-Life, Shell, Protect, Reflect and White Magic Lvl 2 and 3 (decreases wait time).

Black Mage

The Black Mage allows the user to cast Black Magics (Fire, Ice, etc.). This Dressphere is received after defeating Boris in Chapter 1. Talk to Shinra and you'll receive the dressphere. This Dressphere includes all three "strengths" of Fire, Blizzard, Thunder and Water as well as Black Magic Lvl 2 and 3 (decrease wait time).

Mascot

The Mascot is the "Ultimate" Dressphere in the game. The only way to acquire this Dressphere is to receive an Episode Complete in every area of Spira. Also, each character has their own Mascot: Yuna is a Moogle, Rikku is Cait Sith and Paine is a Tonberry. Each character has their own set of abilities to learn with their Mascot.

Yuna deals with healing primarily. Yuna also can use all abilities of the Warrior and Dark Knight class once she learns the abilities.

Rikku deals elemental damage and status effects. She can use the abilities of the Berserker and White Mage once she learns the abilities.

Paine deals damage and status effects. She can use the abilities of the Samurai and Black Mage once she learns the abilties.

One thing they are share in common is the passive ability Ribbon (immune to all status effects). The only downside is that it takes 999 AP to use the ability!

Gun Mage

The Gun Mage can perform "Blue Magic". These magics are ones you learn from enemies when they are cast on you. To get this Dressphere, it takes two acts. First, complete the "Shave the Hypello" mission in the Moonflow during Chapter 1. Then, in Chapter 2, do the "YRP, the Scalpers Three" mission and break even or make a profit. In addition to the Blue Magic, the Gun Mage can also perform a lot of attacks that are geared towards a certain type of Fiend. Shell Cracker does quadruple damage to helms, Flan Eater towards flan, Dismantler towards machines and others. The Gun Mage also includes the Scan ability.

NOTE: To Master the Gun Mage, you must acquire all the Blue Magics.

Alchemist

The Alchemist Dressphere is a very powerful one. With this Dressphere, you can use items without depleting your inventory as well as Mix items together to use even more powerful / potent items. Because of this, it takes some work to acquire the Alchemist Dressphere.

In Chapter 1, talk to Clasko before the "Foggy Fiend Frenzy" mission in Mushroom Rock. After the mission, return to Clasko and invite him aboard the Celcius (The more, the merrier!).

In Chapter 2, participate in the "Cuckoo for Chocobos" mission in the Mi'ihen High Road. Clasko will assist you during the mission. After defeating the boss, return to the Travel Agency and invite both Clasko and Calli onboard the Celcius. (Calli will only join you if you managed to get a Chocobo for her.)

Finally, with Clasko on board, go to the Calm Lands and enter the Monster Arena (far East side of the area) then complete the "Clean Sweep" mission. Clasko will then give you the Alchemist Dressphere.

Some of the items the Alchemist can pull out of her Stash include: Potion, X-Potion, Remedy, Phoenix Down, Mega Phoenix, Elixir, Ether and Mega-Potion. The Alchemist also has the passive abilities Chemist (HP / MP recovery doubled when an item is used), Elementalist (damage from items dealing elemental damage is doubled) and Physicist (damage from items dealing non-elemental damage is doubled).

There are hundreds of Mix combinations available. My favorite, and the one I use the most is "Potion + Hi-Potion". This creates a Mega Potion (2000 HP to all allies).

Lady Luck

Lady Luck is one very nice Dressphere. You can acquire it during Chapter 3's Sphere Break tournament in Luca. You need to win three games to enter the finals. Once in the finals, if you can beat Shinra at the game (not that easy, but it is possible) then you will receive the Dressphere as the prize. If you lose or don't participate, you can try to play Shinra again during Chapter 5. He is found in Basement A, but he's even tougher to beat this time.

Lady Luck's abilities are determined primarily on luck...hence the name. Two Dice and Four Dice will damage enemies for the number of attacks the dice show. There are also Attack, Magic, Item and Random Reels that will do a number of things to the enemies...but a bad Reel will hurt (or devastate) your party. One of the best abilities of Lady Luck is the Double Exp which gives that user double the experience points from battles. This makes leveling up a breeze. There is also Gillionaire (double Gil) and Double Items.

Berserker

The Berserker Dressphere brings out the animal instincts of the girls. To acquire this Dressphere, complete the "Protect the Agency" mission in Macalania Woods during Chapter 3. The Berserker's abilities include Berserk (obviously) as well as Crackdown (removes protect, shell and reflect as well as damages one enemy), Eject (eject one enemy from the battle), Howl (double max HP of character) and others. Some of the passive abilities are Itchproof, Counterattack, Magic Counter, Evade & Counter and Auto-Regen.

Dark Knight

The Dark Knight is a very powerful Dressphere. Her best ability (in my opinion) is Darkness. You use some of your HP to deal massive damage to all enemies. Other abilities include Drain, Demi, Confuse, Break, Doom, Death and others. Passive abilities include Poisonproof, Stoneproof, Confuseproof, Curseproof and Deathproof.

Samurai

The Samurai Dressphere has a wide array or powerful abilities. To obtain it, defeat the two enemies in Kilika Temple during Chapter 3. The sphere will be on the floor. (If you don't get it in Chapter 3, it will be in a chest in Kilika Temple during Chapter 5). Some of the abilities of the Samurai include Gil Toss (throw money to damage enemies...which I think can break damage limit and do up to 99,999 damage), Fingersnap (physical damage and remove status affects on one enemy), Fireworks (damage to all enemies), Zantetsu (kill one enemy instantly), Shin-Zantetsu (kill all enemies instantly) and others. The only passive ability of the Samurai is SOS Critical (character deals critical damage each attack until HP is no longer critical).

Trainer

The trainer is a unique Dressphere in that each character has their own set of abilities and their own Pet. To acquire this Dressphere, speak with Kimahri on Gagazet during Chapter 2. Talk to him twice and pick the middle option twice. Then speak with him again in Chapter 3 and he will give it to you.

Yuna's pet is a dog named Kogoro. His abilities deal primarily elemental damage (Holy, Blaze, Freeze, Shock, etc.). His passive abilities are Half MP Cost, HP Stroll, MP Stroll and Kogoro Lvl 2 and 3 (decrease wait time).

Rikku's pet is a monkey named Ghiki. It's abilities either steal items / Gil from enemies or cast status effects on them (darkness, silence, etc.). The passive abilities for Ghiki are also Half MP Cost, HP Stroll, MP Stroll and Ghiki Lvl 2 and 3.

Paine's pet is a bird named Flurry. Flurry deals damage and status effects to the enemies as well as helping out the party (protect, haste, etc.). The passive abilities for Flurry are the same as the other two pets.

Floral Fallal

Floral Fallal is the "Ultimate" Dressphere for Yuna. You will find this Dressphere in Chapter 2 on the Djose Highroad while your looking for your Syndicate uniforms. This Dressphere has three parts, each with their own set of abilities. And with the Key Item Aurora Rain, you can Break Damage Limit and with Twilight Rain, you can Break HP Limit. They also have the Ribbon ability which makes them unstoppable.

Machina Maw

Machina Maw is the "Ultimate" Dressphere for Rikku. You will find this Dressphere in Chapter 2 in the Bikanel Oasis while looking for Syndicate uniforms. This dressphere has three parts, each with their own abilities. With the Key Item Machina Reactor, you can Break Damage Limit and with Machina Booster, you can Break HP Limit. All three parts also have the Ribbon ability.

Full Throttle

Full Throttle is the "Ultimate" Dressphere for Paine. To acquire this one, talk to Tromell in Macalania Spring during Chapter 1. Talk to him four times and he will hand over the Dressphere. If you miss it during Chapter 1, you can acquire it after completing the Musicians Sidequest during Chapter 2. When you complete it, do not return to the Celcius. Stay in Macalania and Tromell will emerge from the woods. Talk to him four times and he will hand it over. Like the others, Full Throttle has three parts, each with their own set of abilities. Acquiring the key item Corpus Invictus allows you to Break Damage Limit and Victor Primoris allows you to Break HP Limit. You also have the Ribbon Ability on all three parts.

Using the "Ultimate" Dresspheres

In order to access the Ultimate Dressphere for each character, you must first change to all other Dresspheres on your current Garment Grid. Once you have done that, Change one more time and you will have a new option to switch to this Dressphere. Select it and the other two characters will leave and you will change to your new Dressphere.

   

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